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Modern LLMs write the whole thing — mechanics, art, controls. The hard part used to be everything after: hosting, links, players. That part is one command through the Playgama MCP: your agent publishes to a sandbox and you get a public playable URL to share — and the first real numbers on how people actually play it.
How it works → https://playgama.com/mcp/
Upload this game to Playgama and give me a public playable link. If the game does not have the Playgama Bridge SDK yet, integrate it first — Playgama requires it for every game. Follow the agent setup instructions at https://playgama.com/mcp/. If my account is not connected, guide me through the one-time setup, then continue with the upload.
On Playgama, a game goes around a loop: publish, boost, get players, analyze, refine — and around again. The public link is only the first step: a sandbox doesn’t get players on its own.
To upload a game, first read https://wiki.playgama.com/playgama/mcp.md. It contains client setup, sign-in, upload and sandbox publishing instructions.
If Playgama tools are already connected, verify access and continue: get_launch_steps gives the path and the next step, and get_game_telemetry_guide covers progression events and reading the data. Otherwise, guide the user through adding https://developer.playgama.com/api/mcp to their MCP client and signing in to Playgama in the browser it opens. Never ask for their password in chat. Connected agents are managed at https://developer.playgama.com/mcp.
get_launch_steps
get_game_telemetry_guide
https://developer.playgama.com/api/mcp
The Playgama Bridge SDK is required for every game on Playgama, the sandbox included. If the game does not have it yet, integrate it before you upload — the get_bridge_sdk_docs tool and the Bridge SDK guide have the integration docs. Never publish a build in which the SDK was not detected.
get_bridge_sdk_docs
For this workflow, return a public sandbox URL first. Main catalog submission is a separate step.
Then offer the rest of the loop. A boost brings players: ask before you start one, because a started boost can’t be undone. Once players have come, offer to analyze their sessions with this prompt: Analyze the player sessions of this game for the last 7 days and tell me where players quit most often. Then, following the Playgama telemetry guide, add custom events for the game’s key steps (tutorial, level start, win, fail) so future data shows the main problems.
Analyze the player sessions of this game for the last 7 days and tell me where players quit most often. Then, following the Playgama telemetry guide, add custom events for the game’s key steps (tutorial, level start, win, fail) so future data shows the main problems.
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You’re trying out ideas in the sandbox. Bringing in more players gives you more gameplay data—and a clearer picture of what’s working, what needs another pass, and where to go next. Give your game a paid boost to reach a wider audience.
Boosts start at $10. Available to every developer.
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