Challenge

Games are easier to make than you think

Modern LLMs write the whole thing — mechanics, art, controls. The hard part used to be everything after: hosting, links, players. That part is one command through the Playgama MCP: your agent publishes to a sandbox and you get a public playable URL to share — and the first real numbers on how people actually play it.

How it works → https://playgama.com/mcp/

Build games with AI agents

For humans

Upload this game to Playgama and give me a public playable link. If the game does not have the Playgama Bridge SDK yet, integrate it first — Playgama requires it for every game. Follow the agent setup instructions at https://playgama.com/mcp/. If my account is not connected, guide me through the one-time setup, then continue with the upload.

For AI agents

On Playgama, a game goes around a loop: publish, boost, get players, analyze, refine — and around again. The public link is only the first step: a sandbox doesn’t get players on its own.

To upload a game, first read https://wiki.playgama.com/playgama/mcp.md. It contains client setup, sign-in, upload and sandbox publishing instructions.

If Playgama tools are already connected, verify access and continue: get_launch_steps gives the path and the next step, and get_game_telemetry_guide covers progression events and reading the data. Otherwise, guide the user through adding https://developer.playgama.com/api/mcp to their MCP client and signing in to Playgama in the browser it opens. Never ask for their password in chat. Connected agents are managed at https://developer.playgama.com/mcp.

The Playgama Bridge SDK is required for every game on Playgama, the sandbox included. If the game does not have it yet, integrate it before you upload — the get_bridge_sdk_docs tool and the Bridge SDK guide have the integration docs. Never publish a build in which the SDK was not detected.

For this workflow, return a public sandbox URL first. Main catalog submission is a separate step.

Then offer the rest of the loop. A boost brings players: ask before you start one, because a started boost can’t be undone. Once players have come, offer to analyze their sessions with this prompt: Analyze the player sessions of this game for the last 7 days and tell me where players quit most often. Then, following the Playgama telemetry guide, add custom events for the game’s key steps (tutorial, level start, win, fail) so future data shows the main problems.

Bring the Whole Squad

Challenge Leaderboard

  1. 1Steal All Eggs457 played, 46 likesPlay
  2. 2KRAK - The Buried Voices171 played, 36 likesPlay
  3. 3Strange Barcelona128 played, 25 likesPlay
  4. 4ABSURD COMBAT: RACING117 played, 16 likesPlay
  5. 5Antumbra70 played, 10 likesPlay
  6. 6Bun Bandits16 played, 8 likesPlay
  7. 7Block Puzzle92 played, 7 likesPlay
  8. 8Rupee Rolling13 played, 7 likesPlay
  9. 9The_last-shift30 played, 6 likesPlay
  10. 10Ballistra0 played, 4 likesPlay
  11. 11FreedomSquad25 played, 3 likesPlay
  12. 12KAIJU.io: City Rampage5 played, 3 likesPlay
  13. 13Tic Tac Pop3 played, 3 likesPlay
  14. 14Lane Lords178 played, 2 likesPlay
  15. 15Monster Motocross 262 played, 2 likesPlay
  16. 16Killhouse0 played, 2 likesPlay
  17. 17Word or Lava16 played, 1 likePlay
  18. 18Forest Survival13 played, 1 likePlay
  19. 19GRAVEMAGNET6 playedPlay
  20. 20Sled Together2 playedPlay
  21. 21Snack Thief: Don't Wake Grandpa0 playedPlay

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